X-Git-Url: https://git.r.bdr.sh/rbdr/super-polarity/blobdiff_plain/2af83e98005a14c439b360a5b9ac636f594d9f0c..b587e9d8e0cc5eb1edf972fd3b644704441e5289:/Super%20Polarity/Actors/Ship.cs diff --git a/Super Polarity/Actors/Ship.cs b/Super Polarity/Actors/Ship.cs index 502c22e..229f639 100644 --- a/Super Polarity/Actors/Ship.cs +++ b/Super Polarity/Actors/Ship.cs @@ -11,24 +11,25 @@ namespace SuperPolarity { public enum Polarity : byte { Negative, Positive, Neutral }; - protected uint HP; public Polarity CurrentPolarity; public uint MagneticRadius; - protected float FleeVelocity; - protected float ActVelocity; - protected float ChargeVelocity; - protected int RepelRadius; + public float FleeVelocity; + public float ActVelocity; + public float ChargeVelocity; + public int RepelRadius; protected bool Magnetizing; - public Ship(Game newGame) : base(newGame) { + public Ship(SuperPolarity newGame) : base(newGame) { MagneticRadius = 250; RepelRadius = 100; + HP = 2; + FleeVelocity = 5; - ActVelocity = 3; - ChargeVelocity = 1.5f; + ActVelocity = 1; + ChargeVelocity = 2.5f; CurrentPolarity = Polarity.Neutral; Magnetizing = false; }